Ubisoft has just released a new trailer, featuring gameplay and some developer commentary. They show off some new features and environments, as well! Hit the jump below for more info and the video!
I made a short list of the games I’m most looking forward to launching by the end of this year. Do you agree or disagree or disagree? Full list and such at the jump!
Think the guys who made Payday 2 might be able to make a great zombie game? Robert Kirkman’s Skybound Entertainment seems to think so, as we’re getting a brand new next-gen game from them, based on the smash-hit comic series. Read the press release and see the trailer at the jump!
If you had asked me a year ago if I thought that ‘Wolfenstein: The New Order’ would be better than ‘Watch Dogs,’ I would have laughed out loud. ‘Watch Dogs’ the highly-anticipated open world game from publishing giant Ubisoft, was poised to take the next generation by storm. When I originally heard that there was a new Wolfenstein game in development, I really didn’t think on it. I had never really delved too deep into the Wolfenstein franchise. I briefly played Raven’s 2009 ‘Wolfenstein,’ but wound up stopping a few hours in. The game just didn’t grab me. Based on that impression, my expectations were rather low for The New Order. I am pleased to say that I was completely turned around and, once again, reminded not to judge a book by it’s cover.
I loved The New Order for reasons you may not expect. Yes, the game plays really well; the shooting is a blast, it looks really nice, and the story is unexpectedly enjoyable. What I really dug about The New Order was how old-school certain aspects of it felt. It took me about an hour to get used to several mechanics that are very old, but felt new. First off, not having constantly regenerating health completely threw me off. In the age of Halo and Call of Duty, the regenerating life bar has become so standard, it’s surprising when a game doesn’t have it. Getting used to playing a little smarter and actually using cover took me by surprise, but in a really good way. [Disclaimer: I played the game on the “I Am Death Incarnate!” difficulty, which is just below Über, the hardest difficulty]. Having to use the well-implemented cover system and the stealth mechanics was extremely satisfying, and brought far more depth than I would have thought possible for a Wolfenstein game. Another mechanic that surprised me, but really shouldn’t have, was having to manually pick up items. These included, health, armor and ammunition. I had gotten so used to everything automatically beaming into my inventory when I walked over them, I didn’t realize that I had to manually retrieve items until I ran out of ammo on the first level. It became something of a meta-game. After finishing a large firefight, I would retrace my steps through the whole arena, retrieving ammo and armor from slain Nazi’s. It sounds tedious, but I actually found myself enjoying the process.
Outside of the mechanics, I REALLY enjoyed the campaign of Wolfenstein: The New Order. There were a few moments of tonal whiplash, which went from BJ joking about killing Nazis, to people getting murdered en masse in a death camp. To be fair, these moments are few and far between. My favorite part of the story, though, was BJ’s internal monologue. His quips ranged from bad puns, slogans, all the way out to deep, philosophical soul-searching. I found this is to be very entertaining, and successfully fleshed out a character that had basically started his existence as a Duke Nukem clone.
All in all, I am so happy with the way ‘Wolfenstein: The New Order’ turned out. Machinegames did a stellar job of bringing Wolfenstein back from the brink that it was left on, and I hope they continue to do fine work, such as this.
Deep Silver just announced today that we can expect to see the forthcoming remastered edition of Metro Redux on August 26th. From the press release:
The boxed copy of Metro Redux contains remastered versions of both Metro 2033 and Metro: Last Light, with all previously released add-on content. Both campaigns can be tackled in ‘Spartan’ or ‘Survival’ play styles, and the legendary Ranger Mode is also included in both games. Metro 2033 Redux and Metro: Last Light Redux are also available separately as digital download only.
As I’ve already said, I am really excited about playing these games again in their new, shiny forms. Can’t wait!
[Since this game came out nearly a month ago, this review will have some minor spoilers]
Review Platform: Xbox One
Watch Dogs has been long-believed to be the vanguard of the “next generation.” Since it’s announcement at E3 2012, the game has ridden an ever-growing hype train for nearly two years. Despite a long delay, and it’s release not coinciding with the launch of the Xbox One or the PS4, Watch Dogs has still sold incredibly well and ensures that this will be an ongoing Ubisoft franchise for the foreseeable future. But the question remains: does it deserve the hype? In a word, no; but that doesn’t mean it’s a bad game. Is it the vanguard of the next generation? Again, no. It does some new things, but still finds itself chained to the rules and legacy of past open-world games.
With Watch Dogs, I feel like I’m playing a game that was trying to figure out it’s own identity. Almost like it’s not sure what it wants to be. Is it a Grand Theft Auto clone? Is it a futuristic Assassin’s Creed? Both valid questions, and the answer is partially yes on both counts. The game plays very similarly to another Ubisoft blockbuster, Assassin’s Creed. The platforming/parkour functions the same way (hold the trigger to run, and hold “B” or “O” to parkour). The missions also have a very similar format. There are a variety of missions, ranging from stopping random crimes, halting criminal convoys, and even climbing buildings to open up more of the map. Some of those sound familiar? The map layout and mission structure reeks of Assassin’s Creed, to the point where I felt like I was playing an Assassin’s Creed spin-off, and not an original IP. Outside of the missions, the actual gameplay functions just fine. Gunplay works well, and popping off headshots in the prerequisite slow motion is satisfying. Driving is passable, but it feels very similar to the floaty driving mechanics of GTA IV. I often found myself opting for trucks and SUVs, just to have a vehicle with some stability. This caused frustration frequently, as many of the side missions, and some of the campaign missions, rely on precision driving, which can be very difficult when saddled with a performance car that has almost no handling. I found many of these missions to be pointless, and didn’t fit very well into the overall story.
The story of Watch Dogs is another part of this game that can’t quite figure out what it wants to be. Aiden Pearce, the protagonist, is the vigilante known as ‘The Fox.’ After a tragic event caused by Aiden pissing off the wrong people, Aiden is out for revenge. He is meant to be a good guy, an almost Batman-like character, but I constantly found myself thinking Aiden Pearce is just not a good guy. My confusion came with constant bouts of whiplash. One minute, Pearce is breaking up a sex trafficking ring, and the next he is hacking money out of the phones of single mothers. One minute, he is saving a random NPC from a mugging, and the next he is spying on civilians through their webcams, for no discernible reason. Granted, some of these more “shady” side activities are optional, but if you are a completionist, like me, you do everything. This made me constantly unsure as to whether I should like Aiden Pearce or not. Later in the game, he is proclaimed as a hero to many of Chicago’s citizens, including the police force, even though you are regularly outrunning them and destroying their cars.
I found the main story of Watch Dogs to be very bland. Broken up into five acts, the story doesn’t really get going until the end of act 4, which is very close to the end of the game. There are a couple of moments in there that are memorable, and the cutscenes are fairly well-acted. Most of the characters, including Pearce, are fairly one-dimensional. I never got very invested in any of them, and even when certain character(s) met untimely demises, I found myself unaffected. All in all, the game ends on a decent note. All of the loose ends are tied up, and nicely sets us up for a sequel.
Overall, I was okay with Watch Dogs. It is a solid experience that lasted me roughly 20 hours, which I mostly enjoyed. It doesn’t really do much that’s new, other than the hacking mechanic, which simply boils down to tapping or holding “X/Square” a lot, and the story is nothing to write home about. It is not that “next-gen” experience that every one is hoping for, but that doesn’t mean it isn’t worth a play through. I’d give it a shot, but keep your expectations a little lower.
Final Score: 3/5
As I was browsing the internet this morning, as I am wont to do, I came across a briefing of the NPD’s from May of this year. The headline of the article was about the continued dominance of the PlayStation 4 console. These stats didn’t surprise me too much, given Sony’s strong presence at E3 last year, and constant positive PR before the console came out. These things, combined with a lower price tag, have caused Sony to surge ahead of the previously dominant Microsoft and their console, the Xbox One.
These stats notwithstanding, there was a data point that I found to be far more interesting. Nintendo’s console, the Wii U, had a HUGE surge in the month of May as well. Due to the extreme interest and praise of Mario Kart 8, the Wii U jumped 85% in sales, despite Mario Kart 8 only being available for the last two days of May. What does this tell me? Several things. First off, consumers, and this includes me, were far too hard and judgmental on the Wii U when the console launched. In our defense, they had several things working against them. They released a “next-gen” console that was no more powerful than an Xbox 360, which launched in 2005. Also, the game selection was poor, to say the least. They had a couple of solid titles, including ZombiU and Nintendoland, but that was about it. There was a very slow trickle of games beyond that, including Pikmin 3. Now, with the release of Mario Kart 8, and Nintendo’s dominance at E3 this year, I can easily see Nintendo bouncing back from the initially poor sales of the Wii U.
Everywhere I turn (on the internet), it seems like everyone is jumping on the Wii U train. The amount of people buying Wii U solely to play the new Mario Kart is staggering, and the numbers prove that. On top of that, with the imminent release of a new Super Smash Bros., which includes the ability to play with a classic Gamecube controller, Nintendo is set up to dominate the holiday season. THAT, is the power of a strong, and long lasting first party. I, myself, plan to buy Wii U within the next six months. How about you?
Prior to E3 2014, I wrote up a brief list of things that I wanted out of E3 2014. How many of those things came true? Let’s run down the list and find out.
1) Exclusive Titles
We got some of this. We’re getting a new Crackdown from Microsoft and Sony is really banking on The Order: 1886. Both games will probably be great. We saw a lot more exclusives on the indie side, however, this both companies showing off a deluge of exclusive titles that we’ll be seeing later this year and into 2015. Nintendo, though, was the true victor in the category. They showed of a staggering amount of Wii U and 3DS exclusives, all of which look stellar. Overall, it was a decent showing in this category.
2) Fallout 4
Nothing. Nada. Zip. Not acknowledged in the slightest. Disappointing, but not surprising.
3) The Last Guardian
This was a huge surprise to me. We didn’t hear a peep from Sony about The Last Guardian. Not even a joking mention of the, most likely, bogus article from IGN about the game being cancelled. Maybe we’ll see something at Tokyo Game Show or Gamescon? For now, the mystery continues.
4) Dashboard Update For Xbox One
This one was a long shot, but we are getting a cool update next month. I previously posted about the July update, which will include “Snappable Achievements” and other features. Not the overhaul I was hoping for, but it’s a step in the right direction.
5) Kirby For Wii U
We’re getting one! Kirby and the Rainbow Curse will be dropping on the Wii U in 2015!
6) Jack Tretton
7) Long Gameplay Demo Of Metal Gear Solid v
This wasn’t at the press conferences, but it was definitely at the show. Multiple media outlets wrote about seeing a half-hour demo of the game, and seemed quite pleased. We did get a fantastic trailer , though. I NEED THIS GAME NOW.
8) 2014 Launches
2014 is still looking to be a fairly strong year for the new consoles. We’ll be getting titles like Sunset Overdrive, Destiny, The Evil Within and Shadow of Mordor this year, among others. It’s nothing compared to the release calendar of 2015, but it’s still looking solid.
9) Halo 5 Gameplay
We did not get this at all, but we did get a brief teaser trailer, the announcement of The Master Chief Collection and the promise of the Halo 5 beta starting this winter. None of it is Halo 5, but these announcements will definitely tide us over.
All in all, I thought it was a pretty great E3. We’ve got a huge amount of awesome games coming, and all three companies showed very well. The rest of 2014 and all of 2015 are going to be great.
Xbox Live’s Major Nelson just tweeted:
Achievement Snap Mode and more coming to Xbox One in July http://t.co/F1hKHKADbZ
— Larry Hryb (@majornelson) June 13, 2014
What does this mean? Major Nelson sums it up on his blog really well:
–Snap Mode for Achievements. As we showed at our E3 Green Carpet event before the show, we’re offering an easier way to track and view your achievements in the moment. With Achievement Snap, you can track your achievement progress in real time without ever leaving the game. You can also ‘Get Help’ on any Achievements you’re struggling with. Xbox will scan the web for you and deliver relevant tips and strategy content right to your TV.
–Double-tap to Snap. Double-tap the button on your controller to bring up Snap Center, where you can launch Achievements or any other snap-able app, without leaving your game. Already have an app snapped? Double-tap quickly switches between your game and the snapped app.
–Choice of Spoken Language. Folks in New Zealand, Ireland and Austria, with this update in July, will be able to select voice control using the English or German voice models from other countries. And if you’re an expat in an English-speaking country, you, too, can choose any of the other English language models that fit you.
–Future Digital Bundles and Compilation Discs. We’re doing some work now so that publishers will have options for great digital bundle and disc compilation offerings in the future. As we test this feature, we’ll be seeing more flexible combinations of game titles and game content.
–‘Like’ Game DVR clips. We’re adding the ability to ‘Like’ all your favorite Game DVR clips as well as activity feed items in SmartGlass.
Major Nelson even made a trailer, showcasing the snapping of achievements:
This will be a part of the Xbox One’s July update. Microsoft has been great about dropping monthly updates to improve their console. I hope it continues for some time.